As the game industry is the oldest, most fans of the series, "biochemical crisis" originated in the "terrorist" garden, several recent works although less scary, but sales have steadily rising. The reason of causing this situation, Capcom said, because "biochemical crisis" has a complex setting and real world context. Terror as the game elements appeared far from "biochemical crisis" initiative, but "biochemical crisis" with this setting let the humans into zombie horror "infectious disease" is very true, but not a powerful and unconstrained style fantasy. This horror elements of the game are very convincing, combined with the story did complement each other.

Reason for the success of another "biochemical crisis" series are: Capcom using different creative talent in making every game process leading products.
"Responsible for the production of the game development team and producers always changing. Each team will be in the series to add their own understanding of the series, so that they will always create a new game."
"The latest member of biochemical crisis" family is 2012 October sale of the "biochemical crisis 6". Although the evaluation is not one, but 5200000 copies have been anchored to business success. Capcom is also confident about the next "biochemical crisis", it seems that they think is still constantly new in order to be different. They will join the new elements more in the new "biochemical crisis" in the works, ensure that it will be a globally competitive, and will not let any game player expectations works.